AI Insights · Timothy · July 2023
Top 5 Tank Games on Android in Croatia: Q2 2023 Performance
Discover the performance metrics of the top 5 tank games on Android in Croatia during Q2 2023, including trends in downloads, revenue, and active users.
In Q2 2023, the top 5 tank games on the Android platform in Croatia showcased varying performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the weekly metrics for these popular games.
War Machines:Tanks Battle Game from Wildlife Studios displayed a fluctuating revenue trend, peaking at around $943 in the last week of May. Weekly downloads saw an initial spike to 1.1K in early April before gradually declining to approximately 475 by the end of June. Active users started at 3.8K in late March, reaching a high of nearly 5K in mid-April, and then slightly dropping to just over 3K by the quarter's end.
Tank Stars by CASUAL AZUR GAMES experienced modest revenue growth, rising from $5 in late March to $10 by the end of June. Weekly downloads fluctuated, with a notable dip to 149 in early May before recovering to 492 by late June. Active users exhibited a downward trend from 2.5K in late March to around 1.4K in mid-May, then gradually climbing back to 2.4K by the end of June.
World of Tanks Blitz by Wargaming Group showed a strong revenue performance, peaking at $1K in mid-June. Downloads ranged from 242 in early May to 497 by mid-June. Active users remained relatively stable, starting at 1.9K in late March and ending at the same number by late June, with a slight peak of 2.1K in mid-June.
World of Artillery: Cannon War by Cheely Apps had no recorded revenue during the quarter. However, downloads spiked to 698 in mid-May before settling at around 148 by the end of June. Active users saw a similar spike to 1.3K in mid-May, eventually stabilizing at around 686 by the quarter's end.
Massive Warfare: Tanks PvP War by TinyBytes recorded a gradual increase in revenue, peaking at $111 in mid-May. Downloads were inconsistent, with a significant rise to 275 in early May and ending at 248 by late June. Active users followed a similar trend, starting at 167 in late March, peaking at 403 in early May, and concluding the quarter at 373.
For more detailed insights into the performance of these games, visit Sensor Tower.